gametechmods

Robot Arena => Tutorials and Tips => Topic started by: cephalopod on October 27, 2014, 06:58:11 PM

Title: Guide to the .Bot File (Re-up)
Post by: cephalopod on October 27, 2014, 06:58:11 PM
(https://gametechmods.com/uploads/images/13609bot1.jpg)
Title: Re: Guide to the .Bot File (Re-up)
Post by: FOTEPX on October 27, 2014, 07:24:05 PM
THANK YOU! I was struggling so hard last night trying to find this file, didn't know it'd been taken down. Thanks!
Title: Re: Guide to the .Bot File (Re-up)
Post by: Naryar on October 28, 2014, 05:13:52 AM
If i actually try to BFE some bot this will be useful.
Title: Re: Guide to the .Bot File (Re-up)
Post by: toAst on October 29, 2014, 12:13:20 AM
thats nifty. could you post some numbers for heights necessary for common motors? im guessing the .bot file editor can be found in media or downloads, wherever the mods are. asides from all this crazyness, editing should be self explanatory, no?
Title: Re: Guide to the .Bot File (Re-up)
Post by: Resetti's Replicas on October 29, 2014, 11:31:55 AM
There is no "bot file editor" you can just use Notepad++
Title: Re: Guide to the .Bot File (Re-up)
Post by: Jaydee99 on February 19, 2015, 05:10:40 PM
Ok, sorry for the bump but I think this should be here. When Lemonism sent a PM to me helping me with BFE he included this: http://hotmath.com/learning_activities/interactivities/3dplotter.swf (http://hotmath.com/learning_activities/interactivities/3dplotter.swf)
It's a 3D point plotter. It'll help with BFE. Hope it helps. And thank Lemonism for finding this, not me!
Title: Re: Guide to the .Bot File (Re-up)
Post by: Avalanche on July 27, 2015, 04:45:40 PM
Sorry to bump, but for the rotation of the radian, does this mean rotation of the component placement? And how would i BFE a burst to go 180 degrees?
Title: Re: Guide to the .Bot File (Re-up)
Post by: cephalopod on July 27, 2015, 04:56:26 PM
Radians are a form of angle measurement like degrees. I'd learn a basic grasp of radians before tackling this stuff.
As for burst BFEing, there's a guide to that linked in the tutorial index.
Title: Re: Guide to the .Bot File (Re-up)
Post by: Jaydee99 on July 28, 2015, 05:38:51 AM
Sorry to bump, but for the rotation of the radian, does this mean rotation of the component placement? And how would i BFE a burst to go 180 degrees?

Just on a point with this, I believe that if this is called "Guide to the Bot File", it should cover most to all of editing the bot file like replacing components, 180 degree burst motors and in depth of chassis bfe. That's probably just my opinion though... Please ignore if I'm wrong.
Title: Re: Guide to the .Bot File (Re-up)
Post by: cephalopod on July 28, 2015, 06:29:25 AM
It's not a guide to BFE, it's a guide for learning your way around the file and its formatting.
Title: Re: Guide to the .Bot File (Re-up)
Post by: Fracture on February 11, 2017, 04:41:27 PM
(https://gametechmods.com/uploads/images/13609bot1.jpg)
Gonna add some things as it took me the entire afternoon to fix one of my .bot files after I messed it up.

Line 3 is the weightclass, with 0 for LW
Line 5 indicates whether the bot has a preview image in the botlab. If true then line 6 must have the image file encoded, with the component count appended to the end
Line 108 encodes the skin, and will be messy even with the default white texture. Takes up multiple lines for anything more complex, where (as far as I can tell) the final line must have false appended to the end. If you accidentally screw up and import a custom texture that isn't a multiple of 256x256 like me, this is where you need to repair the file
I remember Click saying line 153 is the chassis shine in percentages ("1 1 1" is full values for RGB and "1 0" has something to do with lustre)
Line 164 is the orientation, i.e. should be 3.14159 if you built your bot facing backwards
Line 165 is the number of wiring slots being used