gametechmods
Robot Arena => Tutorials and Tips => Topic started by: cephalopod on October 27, 2014, 06:58:11 PM
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(https://gametechmods.com/uploads/images/13609bot1.jpg)
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THANK YOU! I was struggling so hard last night trying to find this file, didn't know it'd been taken down. Thanks!
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If i actually try to BFE some bot this will be useful.
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thats nifty. could you post some numbers for heights necessary for common motors? im guessing the .bot file editor can be found in media or downloads, wherever the mods are. asides from all this crazyness, editing should be self explanatory, no?
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There is no "bot file editor" you can just use Notepad++
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Ok, sorry for the bump but I think this should be here. When Lemonism sent a PM to me helping me with BFE he included this: http://hotmath.com/learning_activities/interactivities/3dplotter.swf (http://hotmath.com/learning_activities/interactivities/3dplotter.swf)
It's a 3D point plotter. It'll help with BFE. Hope it helps. And thank Lemonism for finding this, not me!
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Sorry to bump, but for the rotation of the radian, does this mean rotation of the component placement? And how would i BFE a burst to go 180 degrees?
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Radians are a form of angle measurement like degrees. I'd learn a basic grasp of radians before tackling this stuff.
As for burst BFEing, there's a guide to that linked in the tutorial index.
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Sorry to bump, but for the rotation of the radian, does this mean rotation of the component placement? And how would i BFE a burst to go 180 degrees?
Just on a point with this, I believe that if this is called "Guide to the Bot File", it should cover most to all of editing the bot file like replacing components, 180 degree burst motors and in depth of chassis bfe. That's probably just my opinion though... Please ignore if I'm wrong.
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It's not a guide to BFE, it's a guide for learning your way around the file and its formatting.
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(https://gametechmods.com/uploads/images/13609bot1.jpg)
Gonna add some things as it took me the entire afternoon to fix one of my .bot files after I messed it up.
Line 3 is the weightclass, with 0 for LW
Line 5 indicates whether the bot has a preview image in the botlab. If true then line 6 must have the image file encoded, with the component count appended to the end
Line 108 encodes the skin, and will be messy even with the default white texture. Takes up multiple lines for anything more complex, where (as far as I can tell) the final line must have false appended to the end. If you accidentally screw up and import a custom texture that isn't a multiple of 256x256 like me, this is where you need to repair the file
I remember Click saying line 153 is the chassis shine in percentages ("1 1 1" is full values for RGB and "1 0" has something to do with lustre)
Line 164 is the orientation, i.e. should be 3.14159 if you built your bot facing backwards
Line 165 is the number of wiring slots being used