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DSL Bot Optimization Guide for Beginners

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123savethewhales:
A Short List of Numbers for DSL
by 123savethewhales

==========================================
Introduction
==========================================

This was originally a Guide, but I decided that it's better left as a simple
list of reference for some of the more common parts.


==========================================
Index
==========================================
I. Batteries
II. Extensions
III. Motors
IV. Armors
V. Weapons
VI. Wheels

==========================================
I. Batteries
==========================================

Note: AMPs does not affect spin motors.

Ant Batteries
-------------------
6.5kg
10 AMPs (1.54 AMPs/kg)
16800 energy (2584.62 E/kg)

PN3600 (Red Pack)
-------------------
15kg
28 AMPs (1.87 AMPs/kg)
16800 energy (1120 E/kg)

WP836E (useless)
-------------------
20kg
24.5 AMP (1.23 AMPS/kg)
25200 energy (1260 E/kg)

PC545
-------------------
25kg
47.5 AMPs (1.9 AMPs/kg)
36400 energy (1456 E/kg)

PC625
-------------------
30kg
60 AMPs (2 AMPs/kg)
38500 energy (1283.33 E/kg)

CO2 Tanks (Small)
-------------------
10kg
100 pressure
500 air

CO2 Tanks (Small)
-------------------
12kg
150 pressure
1000 air

CO2 Tanks (Small)
-------------------
14kg
200 pressure
1500 air

==========================================
II. Extenders
==========================================

Note: things directly connected to chassis does not break off.

From the first multi extender, you are allow 6 more connection chain, after
which the game would not connect any further.


Key
Y/N = pass through chassis

Normal Extenders (CarbonFiber/PolyCarbonate/Aluminum/Titanium/Steel)
200 HP/kg
Y


------------------------------------------
1. Universal Extenders
------------------------------------------

DSl Disk
400 HP/kg
Y

DSL Bars 20x
270 HP/kg
Y


------------------------------------------
2. Short Extenders
------------------------------------------

40 CM Skirts (PolyConbonate/Aluminum/Titanium/Steel)
900 HP/kg and up
N

Hex Plate (excluding Master)
400 HP/kg
Y

Drum
400 HP/kg
Y

Side Panel
400 HP/kg
N

Flipper Segment
333 HP/kg
Y

Hex Plate Master
200 HP/kg
Y


------------------------------------------
3. Honorable Mention
------------------------------------------

Titanium Sheet
400 HP/kg
N


------------------------------------------
4. Fagile Extenders
------------------------------------------


T connector (100 HP)
Y connector (100 HP)
Angle connector (100 HP)
Omni connector (100 HP)
Multi extender (375 HP)
Metal hinges (400 HP)
Half Sheets (1400 HP)


------------------------------------------
5. Axle Mounts
------------------------------------------

90 degrees (1500 HP)
180/270/360 degrees (800 HP)


==========================================
III. Motors
==========================================

Note: things directly connected to chassis does not break off.


------------------------------------------
1. HP
------------------------------------------

Spin Motors
-------------------
Piglet (8000 HP)
Astroflight (800 HP)
E-Tek Catagory (5000 HP)
Slim (2500 HP)
TWM3 and TWM LX ONLY (8000 HP)
NPC T64 ONLY (12000 HP)
132 Perm Catagory (8000 HP)
132 Perm Gearbox (8000 HP)

All other motors have only 400HP. The list includes

Copal
Car Steering Category
TWM3R, TWM3RLX, TWM Drive, TWM R2, Tornado Mer Gearbox, TWM 6 Mag
NPC T64 Left, NPC T64 Right, NPC T64 Fast, NPC T64 Left Fast, NPC T64 Right Fast
80 Perm Catagory


Burst Motors
-------------------
BSG and BSGR (6000 HP) Mag Snapper II (8800 HP)
JX 2000 Large (11000 HP) Small (9000 HP)
Beta Burst Category (400 HP)


Pistons
-------------------
Storm Burst (8800 HP)
All other pistons come with 400 HP



------------------------------------------
2.  Power
------------------------------------------

Key
(MaxSpeed Acceleration PowerUsed)

Drive Motors
-------------------

Copal (14 5 -10)
Astroflight (16 12 -10)
Slim (18 14 -10)
TWM3 and XL (26 18 -10)
TWMR Drive and XL (26 22 -10)
NPC T64 Series (32 32 -10)
NPC T64 Fast Series (32 48 -10)
E-Tek Drive and XL(48 72 -10)

Weapon Motors
-------------------
Piglet (116 10 -10)
TWMR (139 16 -10)
TWMR2 (174 20 -10)
Tornado Mer Gearbox (213 29 -10)
TWM 6 Mag (245 35 -10)
E-Tek (194 22 -10)
E-Tek Dual (194 26 -10)
80 Perm (167 18 -10)
132 Perm (200 27 -10)
132 Perm Gearbox (200 68 -10)

Piston
-------------------
Storm Burst (250 300 -80)
VDMA Small (200 200 -55)
VDMA Medium (200 200 -60)
VDMA Medium 2 (200 200 -65)
VDMA Large (200 200 -70)
VDMA Large 2 (200 200 -75)

Burst
-------------------
BSG/R (0 35 60 -24.5) 1.717 e/kg
Mag Snapper (0 60 60 -45)
Large JX Burst (20 60 120 -70) 1.438 e/kg
Small JX Burst (10 45 95 -50) 1.455 e/kg
Beta Burst Spring (20 11 350 -210) 2.117 e/kg
Beta Burst Geared (unclear)



==========================================
V. Weapons
==========================================

----------------------------------------------------------------
1. What is Normal?
----------------------------------------------------------------

Normal means that a weapon have a define contact point, or that only some area
of it deals damage. Weapons without normal means weapon that deals damage
on all sides.


----------------------------------------------------------------
2. A Small Weapon List
----------------------------------------------------------------

Here is a short list of weapon that are not normal.

425 DP - Light DS Tooth (800 HP)
420 DP - Razor Tip
400 DP - Heavy DS Tooth (1500 HP)
375 DP - Hypno Tooth
330 DP - Frenzy Hammer (behaves rather strangly, use at your own risk)
326 DP - Tendaizer
320 DP - Sir Killalot Drill
300 DP - DSL Hammer Category, Sledge Hammer 30kg and 60kg, Iron Spike, Iron Fist
Lightning Spike, Tornado's Spike
280 DP - Robot X Sword
275 DP - Spike Club, Mace
250 DP - Whirlwep Disk, Beater Bar
240 DP - Typoon Spike, Steel Tooth
200 DP - Maltilda Tooth, Potter Wheel, Tazbot Weapon, EL Diablo Triple Bar,
Vlad Spike, Panic Attack Flipper
149 DP - Killdozer Plow

Others
Flamethrower - 500 HP, requires 90 pressure with full tank to be at full power
*important*
1.  Flamethrower switch need to be set to an analog control
2.  Flamethrower only activates when the flamethrower switch is held down and a
motor turned on.
3.  Once activated, flamethrower can remain at full power as long as the switch
is held down (regardless of the amount of gas remaining).


==========================================
VI. Wheels
==========================================

A short list of selected wheels and their grips (ordered based on weight)

Ant Wheel Wide - 1.2 grip
Vlad Wheel - 1.3 grip
SlipperBottom Wheel - 1.3 grip
Hypno Wheel - 1.5 grip
Bike Wheel - 1.3 grip
Techno Destructo Wheel - 2.3 grip
Big Wheel Cheese Wheel - 2.3 grip
Overkilled Wheel - 2.3 grip
Large Tread - 1.5 grip

Pwnator:
Very nice. But as of all components, the stuff from the Hall of Shame can still serve a purpose if they're well protected. :D

As of now, you may include the 30kg ram plate in the Hall of Shame. XD

123savethewhales:

--- Quote from: Pwnator;62512 ---Very nice. But as of all components, the stuff from the Hall of Shame can still serve a purpose if they're well protected. :D

As of now, you may include the 30kg ram plate in the Hall of Shame. XD
--- End quote ---

The Hall of Shame is part of the "extender" category, or things that are used to replace normal extenders (in particular aluminum, titanium, and steel) with.  I don't think you can use 30kg ram plate as an extender.  Perhaps I should reword it or something to make that more clear.

Although I should include the half sheet in the hall of shame(except when directly connected to base of course).

Naryar:
FFFFUUU the newbie is making my job...

...whatever. it looks nice.

trumpetguy:
Your BACK!!!!!!

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