#We need to write an AI.py in which the builder can control some of the AI.py contents more out in the Bindings.py:1. Choose AND Change your own AI tactics:....list.append(("Fabiot","TACTICAL_CONTROL",{ StartTactic: "Engage", NoWeaponsTactic: "Ram", BackUpTactic: "Evade", ....The 'BackUpTactic' needs some criteri-a/on (maybe 'no weapons'+'higher points' than opponent then scram....) 2. A customizable 'Range' that would trigger any 'Controller-name' command:....'Range_1_command': 'Fire1', 'Range_1': 1.5, 'Range_2_command': 'Spin', 'Range_2': 5. 3. Attack during 'Immobilization' option:....'Immobilization_Attack_Y/N': Y, ....
Its impossible unless they`re already being counted out.
awesome so you can make a flipper.py to turn robots over and leave them ?