Author Topic: Sakura Sunrise 2  (Read 422 times)

Offline Lilleh__

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Sakura Sunrise 2
« on: January 06, 2023, 07:09:10 AM »
 
sakura sunrise 2.png


Its time to go again.

Competition format
Three weightclasses: MW, CW and HW
24 MWs, 48 CWs, 48 HWs (4, 6 and 8 seeds respectively)
Elimination brackets w/ qualifiers: first fight for every bot is a 1v1 qualifier, the winner goes into the bracket, the loser goes into the last chance rumbles.  Winners of the last chance rumbles make up the lowest quarter seeds (13-16 in MW, 25-32 in CW and HW) in each weightclass’ bracket.
Brackets are single elimination
Each bracket will have a third place playoff, and possibly also a 5-8th place playoff
Two entries per person per weightclass plus any seeds you have

Battle rules
3 minute fights
Custom arena: the temple 2.0
I will be willing to take a fight up to 10 times in the event of a havok, crash or pin ending the fight.  If I’m unable to get a clean finish within 10 takes, the bot which caused the majority of the invalid finishes will lose the fight by DQ.
A havok ending a fight will be counted as one that either KOs a bot directly or causes the bot to be KO’d by its opponent (the opponent scores a KO hit that would not have happened at that exact point if it wasn’t for the havok)
A bot will be deemed instantly KOd if OOTAd
If a bot loses all of its wheels or all of one of the following are floating: control board, batteries, drive motors, weapon motors, weapons, a 10 second count out will start
A bot will be counted out if it fails to show controlled movement for 30 seconds (i.e. spikeballing, failure to self-right, crabwalking but not closing the distance on its opponent).  Self-righting attempts that are clearly interrupted by the opponent will not count towards the 30 seconds.
If a fight lasts all 3 minutes, then a judges decision will take place, splitting 5 points in each of three categories between all remaining bots: damage, aggression, control

Build rules: https://docs.google.com/document/d/1Dwb9Xfu4cE9ZohFWI6Va-gjY5IBH8onhelikLhmUTtY/edit?usp=share_link

AI rules
Providing your own AI is encouraged but not required
EternalFlame.py and NeptuniaSys.py are banned
To use engage tactic, rammers must have smartzones for pushing their opponent, like what TopPusher.py has
If your bot cannot be AId w/ any of the .py files included in the base DSL 2.6 install, you must AI the bot yourself and send me the .py you used.
If you use a .py not included in the base DSL 2.6 install to AI your bot, you must send me the .py you used.  The sole exception to this is TopPusher2.py, since I already have it from last time.

Bot types
If you enter two bots into the same weightclass, both of those bots must be of different types.  For example, you can’t enter two verts into the HWs, but you can enter one into each weightclass.  Seeded bots don’t affect this, so if you have a HS seeded, that won’t stop you from entering a HS unseeded into the same weightclass.  Bot types are listed below:
Vertical spinners (includes wedged drums), irl examples: Bite Force, Witch Doctor, Aftershock
Wedgeless drums (includes eggbeaters), irl examples: Minotaur, Concussion, Yeti
Horizontal spinners, irl examples: Tombstone, SOW, Gigabyte
Rear-hinged and 4-bar flippers/lifters, irl examples: Apollo, Bronco, Lucky
Front-hinged and top-hinged flippers/lifters, irl examples: Firestorm, P1, Push To Exit
Axes/hammers, irl examples: Beta, Thor, Shatter
Overhead saws/hammer saws, irl examples: Sawblaze, Skorpios, Starchild
Crushers/grabbers (clamps in general), irl examples: Razer, Quantum, Kraken
Rammers, both wedgebots and wedgeless, irl examples: Original Sin, Tornado, Road Block
Pokers, irl examples: Spawn of Scutter
Drills, irl examples: Rusty
Thwackbots, irl examples: Stinger, Gabriel, Overkill
If a bot has two active weapons that fall into different categories (i.e. Whiplash, Fusion), you will be asked which one is the primary weapon if you don’t state it when you send me the bot.  If a config bot’s configs fall into different categories based on their primary weapon (i.e. Bombshell, Tornado), you will be asked which one is the primary config if you don’t state it when you send me the bot.

Entry list: https://docs.google.com/spreadsheets/d/1riM9SUenMsvu10FlcU4WsbgXp88Ntm1e7aQRwKQlHEw/edit?usp=share_link

Signups open 20 january.

Offline Lilleh__

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Re: Sakura Sunrise 2
« Reply #1 on: January 19, 2023, 06:00:07 PM »
Signups are now open!

Offline PocketJake

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Re: Sakura Sunrise 2
« Reply #2 on: January 20, 2023, 08:19:24 AM »
 :gunz:
poop

Offline Lilleh__

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Re: Sakura Sunrise 2
« Reply #3 on: January 25, 2023, 08:44:57 AM »
MWs and HWs are both over half full.

Offline Lilleh__

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Re: Sakura Sunrise 2
« Reply #4 on: February 20, 2023, 10:53:52 AM »
HW signups are now full.  The list of bots in all weightclasses is here: https://docs.google.com/spreadsheets/d/1riM9SUenMsvu10FlcU4WsbgXp88Ntm1e7aQRwKQlHEw/edit?usp=share_link

Offline Kevin Johnson457

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Re: Sakura Sunrise 2
« Reply #5 on: February 20, 2023, 01:39:46 PM »
How do I submit  my robot in?

Offline botbuster

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Re: Sakura Sunrise 2
« Reply #6 on: February 20, 2023, 02:11:45 PM »
you dm her your bot, HW signups (600.1-800) are full but CWs and MWs are still in signups (400.1-600 and 250.1-400 respectively)
Tournament Records and Rewards

Offline Lilleh__

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Re: Sakura Sunrise 2
« Reply #7 on: February 21, 2023, 04:38:14 PM »
Third entries are open for CWs only (decided it wouldn't be worth doing the same w/ MWs since there's only 2 spots left).