Author Topic: GameTechMods Championship Series 3 Qualifier - Signups  (Read 1639 times)

Offline 090901

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GameTechMods Championship Series 3 Qualifier - Signups
« on: October 20, 2021, 06:47:40 PM »


WEIGHT CLASSES:
-Stock IRL HW
-RWRA2 IRL HW
-DSL 2.5 IRL HW

All three weight classes are the same bracket, and you do not have to enter all three.

STOCK BUILDING RULES:
Heavyweight (800kg)
IRL Realism rule, STRICTLY ENFORCED. Do not push the rules.
All glitches are allowed as long as your robot is still IRL-realistic. I will be judging this VERY LOOSELY so do push it.
RA2 Component Freedom is allowed and encouraged to make your robots look as good as possible.
BFE for realism and aesthetic purposes are allowed and encouraged as long as the robot stays realistic. OBJRA2 falls under this as well.
Robots do not must look as close to real-life designs as possible.
Multibots are allowed, provided the two robots are similar weight (no distraction/mini-bots)
Walkers/Shufflers are not allowed.
DSC's IRL packs are allowed and encouraged for this tournament.
Other skinned parts are also allowed and encouraged, as long as they are included in your entry. Make your robot look unique and interesting!
If your robot looks really bad (like for example a garish box with a weapon slapped on it) then your robot will be rejected.
I reserve the right to re-skin any robot I think has a bad or low-effort skin.
As far as cheatbot2 parts are concerned, the flatmotor, slow flatmotor, and overkill servo are all allowed, as are cosmetic components on a case-by-case basis.
Robots should not have unrealistically powerful weaponry. This covers burst spam as well as weapon spam. If your robot is too powerful, I will ask you to change it.
Flamethrowers cannot use EternalFlame.py or any modified python file that allows for infinite flamethrower use
Custom AI will be permitted, however it cannot do anything that a human-controlled robot cannot do.
robots must show controlled movement

RWRA2 BUILDING RULES:
Heavyweight (800 kg)
Realism rule
You can use up to four ballasts without it affecting your weight
No RA2CF, BFE, AAM, etc.
Rule of 7 break is not allowed
SNS cannot use melty-brain AI
Crawlers are not permitted
No cheatbot2 components (I forget if there are any)
Multibots are allowed, provided the two robots are similar weight (no distraction/mini-bots). They are considered knocked out when both halves are eliminated.
Custom AI will be permitted, however it cannot do anything that a human-controlled robot cannot do.
robots must show controlled movement

DSL BUILDING RULES:
Heavyweight 800 KG
No realism rule
No BFE, AAM, RA2CF, etc.
Rule of 7 break is allowed
SNS can use melty-brain AI
Crawlers are permitted
Flamethrowers are allowed from the cheatbot2 menu, everything else is legal

Spinner Weapon Limits:
Teeth limits
- 6 Large Teeth (25kg, 600DP)
- 3 Small Teeth (10Kg, 480dp)
- Tribars can have 1 large teeth max

Beater limits
- 6 Large beaters (extended variants count as their respective length)
- ix Med beaters (extended variants count as their respective length)
- 9ine Small (extended variants count as their respective length)

General
- Max of 80grams of damaging weapons
- Max total AP of 2000
- Use some level of common sense if you're going to mix and match parts
----------------------
Axes/Hammers/Clamps:
- Max of 1 Replica weapons (Judge gavels, Beta Hammer, Mechavore disc, Frenzy hammer)
- Basic common sense if using other weapons
----------------------
Flippers:
- Front/Rear hinges are allowed up to 1 Beta Burst/Motor or 2 VDMA R/P Bursts/VDMA Front Hinged/Storm Burst/Mag Snappers
- Top Hinges are front hinges and will be accepted.
- ALL flipper types must have a flipping arc of 180 degrees
- Clamps may not have damage dealing weapons on them, but flippers can.
-------------------
cheatbot2:
- Overkill Motors and Razer Claw Motors are the three of the CB2 parts allowed
---------------------------
Other:
- Dual motors verts are allowed,
- Eggbeaters are considered VS
- No weapon stacking unless you tell me
- Clusterbots are banned
- All DSL 2.5 (7/3) armors allowed
- Skirts are not allowed on dustpans with proper support
- Configbots are banned
- Bots that are too unstable will be rejected
- Max of 5 flamethrower per robot (eternalflame banned)

There is 16 spots available in this qualifier, the top 2 finishers will qualify for a 1st round bye in the regular season GTMCS3 tourney
1.090901
2.Zorua
3.Skewed
4.Gulden
5.
6.
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8.
9.
10.
12.
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14.
15.
16.
17.

« Last Edit: October 26, 2021, 08:29:13 PM by 090901 »

Offline Nika2.0

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Re: GameTechMods Championship Series 3 Qualifier - Signups
« Reply #1 on: November 22, 2021, 01:45:04 AM »
When I Tried To Import WEDGE OF DOOM  It Had  A Custom Component Which Was A Square Extender 7, i cant find Anywhere Do You Have The Components Like That because I Really Cannot find those kinds of components.

Offline Martoni

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Re: GameTechMods Championship Series 3 Qualifier - Signups
« Reply #2 on: February 27, 2022, 04:10:02 PM »
So, I've never entered a tournament before. How exactly do I sign up with my robot?

Offline Gulden

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Re: GameTechMods Championship Series 3 Qualifier - Signups
« Reply #3 on: February 27, 2022, 04:29:31 PM »
So, I've never entered a tournament before. How exactly do I sign up with my robot?
Throw your robot in the host's DMs.
I have several opinions.