gametechmods

Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: Jaydee99 on July 22, 2020, 01:01:39 PM

Title: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on July 22, 2020, 01:01:39 PM
OP:
Aight

I've been thinking again, I want a themed IRL tournament. This time, the only active weapon allowed are flamethrowers.I would allow any custom flamethrower components, however a limited amount of static weapons would also be allowed such as spikes and wedges.
Meta is obviously DSL IRL 2.4, but I'd like everyone's opinions on what other building rules would be sensible.

Update: 12.9.20:

IRL Build Rules
Submit your AI with your robot for the love of God

Signups:
Received
Ready
Accepted
Rejected
     
Entries:
NickyDustyOwl - Breaking Point 5.0 MK3 Evo 2 (Awaiting AI)
8bean - death is inevitable (Awaiting AI)
Playzooki - wider than your mum's fanny (AI Not Working)
NeonCalypso - Prototype (Crashes Game)
Botbuster - Bullbot HW
Koi_YTP - Heatwave 2
DylanTRM - Red Burst(wisp) (Awaiting AI)
Title: Re: Eternal Inferno (Discussion)
Post by: KDestroyer9 on July 22, 2020, 01:10:59 PM
Should you also limit how many flamethrowers you can have? Maybe like 4-6 I think.
Title: Re: Eternal Inferno (Discussion)
Post by: F1Krazy on July 22, 2020, 01:16:48 PM
Should you also limit how many flamethrowers you can have? Maybe like 4-6 I think.

That'll only matter if eternalflame.py is allowed. Having more flamethrowers doesn't mean more damage, it just means you burn through your gas supply that much more quickly. I personally never have more than two.

...I'm assuming eternalflame.py will be banned, right?
Title: Re: Eternal Inferno (Discussion)
Post by: Lilleh__ on July 22, 2020, 01:17:51 PM
Interesting idea, I might give it a go if it happens.  Are the flamethrowers from cb2 allowed and are we allowed to put the flamethrowers on turrets?
Title: Re: Eternal Inferno (Discussion)
Post by: Jaydee99 on July 22, 2020, 01:22:46 PM
Should you also limit how many flamethrowers you can have? Maybe like 4-6 I think.

That'll only matter if eternalflame.py is allowed. Having more flamethrowers doesn't mean more damage, it just means you burn through your gas supply that much more quickly. I personally never have more than two.

...I'm assuming eternalflame.py will be banned, right?
Should you also limit how many flamethrowers you can have? Maybe like 4-6 I think.
I'd probably limit the amount to 2 flamethrowers


As everyone else bans Eternalflame then yeah I'll ban it, why is it banned by everyone though?


Interesting idea, I might give it a go if it happens.  Are the flamethrowers from cb2 allowed and are we allowed to put the flamethrowers on turrets?
All flamethrower components are allowed (so yes) and yes flamethrowers on turrets are allowed
Title: Re: Eternal Inferno (Discussion)
Post by: TheRoboteer on July 22, 2020, 01:24:08 PM
A tournament with no active weapons sounds about as exciting as pulling teeth.
Title: Re: Eternal Inferno (Discussion)
Post by: Jaydee99 on July 22, 2020, 01:27:26 PM
A tournament with no active weapons sounds about as exciting as pulling teeth.
Because it's not another IRL tournament with the exact same rules?
This is a themed tournament dude, if you don't want to join in you don't need to
Title: Re: Eternal Inferno (Discussion)
Post by: KDestroyer9 on July 22, 2020, 01:32:47 PM
Well I get to name a bot Barbecue Flavah and have it make sense for once, so I'm in.
Title: Re: Eternal Inferno (Discussion)
Post by: Jaydee99 on July 22, 2020, 01:39:42 PM
Well I get to name a bot Barbecue Flavah and have it make sense for once, so I'm in.


Glad there are people that like the idea


So what arena do we think would be best? I thought either:
Trauma Pit
Ring Arena

The Cage
The Death Facility
EB Games Arena


I'd go with Trauma Pit but I'll leave it up to you guys
Title: Re: Eternal Inferno (Discussion)
Post by: KDestroyer9 on July 22, 2020, 02:00:22 PM
(where tf did you get these arenas) Uh sure?
Title: Re: Eternal Inferno (Discussion)
Post by: TheRoboteer on July 22, 2020, 02:14:41 PM
A tournament with no active weapons sounds about as exciting as pulling teeth.
Because it's not another IRL tournament with the exact same rules?
This is a themed tournament dude, if you don't want to join in you don't need to
Because watching weaponless boxes bump into each other for 3 minutes with no chance of a KO unless the AI ****s up and one of the bots drives down the pit isn't entertaining?

A lot of tournaments do the exact opposite of banning active weapons for a reason
Title: Re: Eternal Inferno (Discussion)
Post by: Jaydee99 on July 22, 2020, 02:33:56 PM

A tournament with no active weapons sounds about as exciting as pulling teeth.
Because it's not another IRL tournament with the exact same rules?
This is a themed tournament dude, if you don't want to join in you don't need to
Because watching weaponless boxes bump into each other for 3 minutes with no chance of a KO unless the AI ****s up and one of the bots drives down the pit isn't entertaining?

A lot of tournaments do the exact opposite of banning active weapons for a reason
As this tournament is themed around one weapon, it defeats the purpose if other weapons are used as main weaponry
Title: Re: Eternal Inferno (Discussion)
Post by: Hoppin on July 22, 2020, 02:45:46 PM

A tournament with no active weapons sounds about as exciting as pulling teeth.
Because it's not another IRL tournament with the exact same rules?
This is a themed tournament dude, if you don't want to join in you don't need to
Because watching weaponless boxes bump into each other for 3 minutes with no chance of a KO unless the AI ****s up and one of the bots drives down the pit isn't entertaining?

A lot of tournaments do the exact opposite of banning active weapons for a reason
As this tournament is themed around one weapon, it defeats the purpose if other weapons are used as main weaponry

What tournament is themed around 1 weapon? But hey even if that does exist, then it'll be more exciting than this :))
Title: Re: Eternal Inferno (Discussion)
Post by: Jaydee99 on July 22, 2020, 02:49:44 PM
That's cool you don't have to enter  :thumbup


(where tf did you get these arenas) Uh sure?
All but the Trauma Pit are from the Robot Wars RA2 mod
Title: Re: Eternal Inferno (Discussion)
Post by: Avalanche on July 22, 2020, 03:05:18 PM
this is a supremely bad idea

flamethrowers cannot break other robot's parts off and can't KO chassis, meaning this tournament is going to basically be weaponless boxes smacking into eachother repeatedly with the loser being worn out due to flamethrower damage to the motors slowing the robot to a crawl.

the only way this will work is if you make it a Flamethrower Hybrid tournament where robots must use flamethrowers alongside a second weapon type, with a strict weight limit on how much weaponry the second system can have (75-100kg maybe?)
Title: Re: Eternal Inferno (Discussion)
Post by: Jaydee99 on July 22, 2020, 03:06:41 PM
this is a supremely bad idea

flamethrowers cannot break other robot's parts off and can't KO chassis, meaning this tournament is going to basically be weaponless boxes smacking into eachother repeatedly with the loser being worn out due to flamethrower damage to the motors slowing the robot to a crawl.

the only way this will work is if you make it a Flamethrower Hybrid tournament where robots must use flamethrowers alongside a second weapon type, with a strict weight limit on how much weaponry the second system can have (75-100kg maybe?)
Well due to the comments of certain people I think this is the way to go
Title: Re: Eternal Inferno (Discussion)
Post by: Hoppin on July 22, 2020, 04:12:29 PM
this is a supremely bad idea

flamethrowers cannot break other robot's parts off and can't KO chassis, meaning this tournament is going to basically be weaponless boxes smacking into eachother repeatedly with the loser being worn out due to flamethrower damage to the motors slowing the robot to a crawl.

the only way this will work is if you make it a Flamethrower Hybrid tournament where robots must use flamethrowers alongside a second weapon type, with a strict weight limit on how much weaponry the second system can have (75-100kg maybe?)
Well due to the comments of certain people I think this is the way to go

How in the **** did you need people to tell you that a pure flamethrower comp was a bad idea. Jesus christ you're a rock
Title: Re: Eternal Inferno (Discussion)
Post by: Jaydee99 on July 22, 2020, 04:17:39 PM
this is a supremely bad idea

flamethrowers cannot break other robot's parts off and can't KO chassis, meaning this tournament is going to basically be weaponless boxes smacking into eachother repeatedly with the loser being worn out due to flamethrower damage to the motors slowing the robot to a crawl.

the only way this will work is if you make it a Flamethrower Hybrid tournament where robots must use flamethrowers alongside a second weapon type, with a strict weight limit on how much weaponry the second system can have (75-100kg maybe?)
Well due to the comments of certain people I think this is the way to go

How in the **** did you need people to tell you that a pure flamethrower comp was a bad idea. Jesus christ you're a rock
I want to try something new
All there is on GTM is the same tournament under a different name
Title: Re: Eternal Inferno (Discussion)
Post by: TheRoboteer on July 22, 2020, 04:20:00 PM
this is a supremely bad idea

flamethrowers cannot break other robot's parts off and can't KO chassis, meaning this tournament is going to basically be weaponless boxes smacking into eachother repeatedly with the loser being worn out due to flamethrower damage to the motors slowing the robot to a crawl.

the only way this will work is if you make it a Flamethrower Hybrid tournament where robots must use flamethrowers alongside a second weapon type, with a strict weight limit on how much weaponry the second system can have (75-100kg maybe?)
Well due to the comments of certain people I think this is the way to go

How in the **** did you need people to tell you that a pure flamethrower comp was a bad idea. Jesus christ you're a rock
I want to try something new
All there is on GTM is the same tournament under a different name
There's doing a gimmick properly (Colour Clash, Chassis Swap-Up) and then there's banning all active weapons because uNiQuE.

A tournament being unique doesn't make it good. Some ideas aren't done because they're terrible ideas
Title: Re: Eternal Inferno (Discussion)
Post by: Hoppin on July 22, 2020, 04:49:42 PM
this is a supremely bad idea

flamethrowers cannot break other robot's parts off and can't KO chassis, meaning this tournament is going to basically be weaponless boxes smacking into eachother repeatedly with the loser being worn out due to flamethrower damage to the motors slowing the robot to a crawl.

the only way this will work is if you make it a Flamethrower Hybrid tournament where robots must use flamethrowers alongside a second weapon type, with a strict weight limit on how much weaponry the second system can have (75-100kg maybe?)
Well due to the comments of certain people I think this is the way to go

How in the **** did you need people to tell you that a pure flamethrower comp was a bad idea. Jesus christ you're a rock
I want to try something new
All there is on GTM is the same tournament under a different name
There's doing a gimmick properly (Colour Clash, Chassis Swap-Up) and then there's banning all active weapons because uNiQuE.

A tournament being unique doesn't make it good. Some ideas aren't done because they're terrible ideas

Dude stop being toxic you mong or I'll put a hole in you like Osama
Title: Re: Eternal Inferno (Discussion)
Post by: 090901 on July 22, 2020, 04:50:09 PM
so if custom flamethrower parts are allowed can I build a VS with flamethrower spikes then  :really_makes_you_think:
Title: Re: Eternal Inferno (Discussion)
Post by: [cringey name goes here] on July 22, 2020, 05:12:34 PM
flaming flatmotors
Title: Re: Eternal Inferno (Discussion)
Post by: Jaydee99 on July 22, 2020, 05:24:57 PM
so if custom flamethrower parts are allowed can I build a VS with flamethrower spikes then  :really_makes_you_think:
I'm intrigued
Build that anyway whether or not this goes ahead
Title: Re: Eternal Inferno (Discussion)
Post by: Naryar on July 22, 2020, 05:42:21 PM
While I will not be as... prone to flaming... as some others who posted here, I will agree that a flamethrowing only tournament will be fairly boring to watch once the "cool ! flamers !" part gets old, and that it'll all be WBP 3 minute fights.

Basically, what Avalanche said.
Title: Re: Eternal Inferno (Discussion)
Post by: kix on July 22, 2020, 07:30:36 PM
You see an epic gamer twist would be that youre only allowed to build chassisbots with only plastic as armour
Title: Re: Eternal Inferno (Discussion)
Post by: Lilleh__ on July 23, 2020, 05:49:14 AM
A tournament being unique doesn't make it good. Some ideas aren't done because they're terrible ideas
Can confirm from experience.  Personally I see this as a good opportunity to build a turret flamethrower bot but its not gonna attract many bots.
Title: Re: Eternal Inferno (Discussion)
Post by: 09090901 on July 23, 2020, 06:02:36 AM
flaming flatmotors
this but unironically
Title: Re: Eternal Inferno (Discussion)
Post by: Jaydee99 on July 23, 2020, 01:10:30 PM
Can you unban flatmotors for this tournament? Robots are gonna need help with their weights because of having to put weight into flamethrowers and gas tanks so unbanning flats would be a really good way to balance that out
Yeah I'm unbanning flatmotors, this sounds like a good idea


After thinking a lot I may change the rule from instead of flamethrowers only to robots have to have a flamethrower
Title: Re: Eternal Inferno (Discussion)
Post by: 09090901 on July 27, 2020, 08:08:13 PM
can you allow the super flat motors?
Title: Re: Eternal Inferno (Discussion)
Post by: Jaydee99 on July 28, 2020, 11:36:05 AM
can you allow the super flat motors?
I'm allowing flatmotors so yeah, can't really tell if this is sarcasm or not but whatever
I do understand flamethorwers only will make for a boring tournament so I'll make it official

Flamethrowers are mandatory however are not the only weapon you can use. So build whatever robot you want as long as it has a flamethrower
Title: Re: Eternal Inferno (Discussion)
Post by: 090901 on July 28, 2020, 01:40:44 PM
can you allow the super flat motors?
I'm allowing flatmotors so yeah
(https://cdn.discordapp.com/emojis/731642210537308291.png?v=1)
Title: Re: Eternal Inferno (Discussion)
Post by: evil toaster on July 28, 2020, 01:50:01 PM
Is this competitive irl 2?
Title: Re: Eternal Inferno (Discussion)
Post by: Lilleh__ on July 28, 2020, 01:51:32 PM
Is this competitive irl 2?
No its bugglebots 2020.
Title: Re: Eternal Inferno (Discussion)
Post by: NickyDustyOwl on July 28, 2020, 02:19:21 PM
This a certified juicer moment
Title: Re: Eternal Inferno (Discussion)
Post by: NickyDustyOwl on September 04, 2020, 09:33:43 PM
hey when we getting this started?
Title: Re: Eternal Inferno (Discussion)
Post by: [cringey name goes here] on September 04, 2020, 09:38:59 PM
never hopefully
Title: Re: Eternal Inferno (Discussion)
Post by: Jaydee99 on September 05, 2020, 12:19:16 PM
hey when we getting this started?
Can I just open signups anytime?
Title: Re: Eternal Inferno (Discussion)
Post by: KidDelta on September 05, 2020, 02:00:49 PM
hey when we getting this started?
Can I just open signups anytime?
I mean, you're the one running the tournament
Title: Re: Eternal Inferno (Discussion)
Post by: Jaydee99 on September 05, 2020, 02:07:13 PM
They'll be open soon
Title: Re: Eternal Inferno (Discussion)
Post by: Hoppin on September 09, 2020, 06:18:26 PM
I swear this thing has been in the works for like 3 months jesus
Title: Re: Eternal Inferno (Discussion)
Post by: superbot13 on September 09, 2020, 07:12:50 PM
I'm going to say the N word if this opens
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on September 10, 2020, 05:47:09 AM
I'm going to say the N word if this opens
Opening signups now!
Title: Re: Eternal Inferno (Discussion)
Post by: KidDelta on September 10, 2020, 11:37:28 AM
I'm going to say the N word if this opens
Say it
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on September 11, 2020, 07:38:17 AM
NickyDustyOwl accepted
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on September 11, 2020, 05:02:10 PM
Recieved:
8bean - death is inevitable
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on September 12, 2020, 08:48:34 AM
Sorry guys should have made this clearer earlier, this tournament is using the normal build rules, this right here:
Recieved:
Playzooki - wider than your mum's fanny


Everyone who has entered so far, I need your bindings code. Everyone who is going to enter, please send your bindings code with your entry
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on September 16, 2020, 03:43:09 PM
May need to reject Playzooki's entry due to AI problems
Can't import NeonCalypso's entry
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: botbuster on September 18, 2020, 12:32:06 PM
For Playzooki's entry, instead of potentially rejecting it because you're unable to AI, why not try and get other's to help you AI it?
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on September 18, 2020, 03:41:09 PM
For Playzooki's entry, instead of potentially rejecting it because you're unable to AI, why not try and get other's to help you AI it?
Well the AI should be wrote by the owner (thought that went without saying), but I want as many entries as possible so if anyone can fix this then fair:
AI I was sent: list.append(("wider than your mum's fanny","Omni",{'invertible':True,'range':50,'radius':1,'topspeed':150,'throttle':150,'turn':100,'turnspeed':2.5,'ThresholdSpeed':2,'SightRange':3,'BackUpTime':99,'AimError':0,'weapons':(19,20,21,)}))
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Lilleh__ on September 19, 2020, 07:17:10 AM
Would it be ok if I send you my bot when its ready then send the AI at a later date?
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on September 19, 2020, 07:27:30 AM
Sure, I haven't got anyone's AI yet so don't worry just yet
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on October 03, 2020, 01:21:59 PM
NeonCalypso's entry still isn't working
Botbuster has been accepted
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on October 12, 2020, 05:51:38 AM
Received an entry from Koi_YTP
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: kix on October 12, 2020, 06:51:46 AM
Reminder: Superbot still didnt say the n word
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: TK Kenta on October 12, 2020, 07:14:47 AM
Is this tournament still happening?
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on October 12, 2020, 07:45:28 AM
Is this tournament still happening?
Well if I've just posted a message saying an entry has been accepted, what do you think?
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Hoppin on October 12, 2020, 05:30:02 PM
Holy sh**, this thing has been active since ****ing July and you've only scrapped together like 6 entries. LOL
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on October 12, 2020, 05:33:15 PM
Aye because I can use mind control and make people enter
Zoomers ffs
Anyway I'll start the Tournament if I get another two entries and others work
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Dadddjent on October 13, 2020, 08:52:06 AM
FF**** it, ill see what I have that I can enter lmfao
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Team Code Red Robotics on October 13, 2020, 02:23:05 PM
Ooga booga I must enter
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on October 13, 2020, 02:25:00 PM
Ooga booga I must enter
Send it then
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Team Code Red Robotics on October 13, 2020, 02:26:01 PM
Ooga booga I must enter
Send it then
Your reddit karma will be there in about 2 hours good sir.
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on October 13, 2020, 02:29:44 PM
Thank you, King
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Dadddjent on October 13, 2020, 03:26:53 PM
melty brain's allowed?
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on October 13, 2020, 03:27:53 PM
Yeah
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on October 22, 2020, 03:29:19 PM
Koi_YTP is ready with Heatwave 2
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on November 07, 2020, 02:56:23 PM
Signups are still open
Friendly reminder
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Lilleh__ on November 07, 2020, 03:10:59 PM
Signups are still open
Friendly reminder
Hopefully signups fill up by the end of the decade.
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on November 07, 2020, 03:20:57 PM
They won't
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: KDestroyer9 on November 07, 2020, 05:07:21 PM
They won't
KEK
But yeah I don't think that's gonna happen jaydee.
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on November 07, 2020, 05:25:23 PM
They won't
KEK
But yeah I don't think that's gonna happen jaydee.
Who are you lmao
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: KDestroyer9 on November 07, 2020, 09:56:47 PM
A guy on the discord. Don't really chat here at all, so that's probably why you don't know me.
Known for, uh, things.
IDK
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Hoppin on November 09, 2020, 06:39:54 PM
6 bots lol
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: kix on November 09, 2020, 08:52:15 PM
We have peaked
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: DylanTRM on November 10, 2020, 09:20:52 PM
How dis?
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: DylanTRM on November 10, 2020, 09:21:57 PM
Guts
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: DylanTRM on November 10, 2020, 09:23:02 PM
File
Title: Re: Eternal Inferno (SIGNUPS OPEN)
Post by: Jaydee99 on November 11, 2020, 01:04:43 PM
I would rather you didn't post your entry stuff on here, just stick to PMs. Your entry has been accepted though, I need the AI now.