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Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: doot on September 05, 2020, 03:59:57 PM

Title: Annihilation Nation 2 - Signups Phase (72/64) (SIGNUPS CLOSED)
Post by: doot on September 05, 2020, 03:59:57 PM
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It's been a looooooong time since I've hosted a tournament. Thankfully, with new tools at my disposal, I'm ready to finally resume hosting for all of you!
The days of mega-tournaments like RGS2 may be numbered, but I have something else I think you guys are gonna love: A new Annihilation Nation! Hey, gotta do something for my 1000th post. :P

Section 1: Base Rules:
DSL 2.4 - Strict IRL.
Cruiserweight Tournament (399.1KGs-600.0KGs)
There is a maximum of 64 entries in the tournament.
1 robot per person entering. This increases to 2 'bots per person after a week and 3 'bots after 2 weeks have passed.
You cannot reserve any spots in this competition. This is a first-come-first-serve type deal.
As usual, I reserve the right to reject a 'bot for any possible reason, such as if it is not IRL enough or has too much weaponry.
--If your entry is rejected, you do not take up a spot in the entry list until you make a 'bot that is aceptable enough to enter.
Once you have submitted an entry, you can only update it once and once only.
--This does not include skinning or smartzone re-arrangements as they do not change up anything with the 'bot besides AI behaviours.
To keep impartiality with judges' decisions, I am not entering this tournament.
I will be able to AI your 'bots for you if you don't provide any bindings, but be aware that I am extremely rusty with AI so its best you try to do it yourself where possible.
Game-breaking or computer-destroying 'bots will cause you to be banned from all future tournaments should I run any in the future. Don't **** around.

Section 2: Building Rules:
Part 1: Locomotion:
Wheels, treads, weaponised wheels, shuffling pods and even legs are allowed for this tournament.
--Wheels, treads and weaponised wheels (such as sawblade wheels) gain no weight bonus.
--Shufflers and walkers get a 25% weight bonus, going up to 750KGs. The bonus weight allowance must be used on the locomotion itself, so at a bare minimum, they must have 150KGs dedicated to their movement.
--The 'bot must show controlled movement throughout all testing and has to move properly during battles at the start.
Part 2A: Weaponry:
All weapon types are allowed to be used in this tournament, though restrictions will be applied to certain weapon types.
--Robots that use Sit and Spin tactics will only be allowed to engage at very short distances to prevent them being unapproachable.
--Meltybrain Spinners cannot use any form of moving weaponry, only allowed to have static weapons. They must also have LEDs placed around to simulate actual meltybrain systems.
--Offensive armour or defensive offense-type weaponry will not be allowed. This rule is more relaxed with pure rammers, but be mindful of the amount of weaponry you're using.
--Any 'bots that have multiple weapons (such as an Axe/Flipper or front and rear discs) are allowed, but make sure it can be AI'd properly by me.
--Flamethrowers cannot use eternalflame.py to prevent abuse. Make sure you have AI that doesn't emulate this if you want to enter a flamebot.
--All forms of flippers or axes are only allowed to use a maximum of 2 bursts for their weapon. Any more and it won't be allowed.
--Top-Hinged robots can only use servo motors for flipping instead of pneumatic bursts to better simulate how they work IRL.
Part 2B: Weapon Restrictions:
Certain weapons will either be restricted or banned to better balance the fights.
--Maximum weapon limit allowed is 100KGs for non-cosmetic weaponry.
--There is no Damage Point cap for this tournament, but there are restrictions to weapons to better balance their usage in-game.
--Ant Blades are banned outright due to their overwhelming power.
--Small Teeth (such as Cutting Teeth, Double-Sided Teeth and Small Typhoon Teeth) are limited to 6 teeth per 'bot.
--Large Teeth (such as Large Typhoon Teeth, Ripping Teeth and Large Nightmare Teeth) are limited to 4 teeth per 'bot.
--Beaters are limited to 10 Small beaters, 8 Medium Beaters or 6 Large Beaters, cannot be mixed with each other and are only allowed to be used with spinners.
--Flippers can only have a maximum burst power of 400 alongside the two-burst limit, so Beta Bursts, Long VDMA's and Medium-Long VDMA's can only have one fitted in at a time. The Slow Mag Snapper is the exception to this rule as that is not designed to throw machines out of the arena.
--Flippers cannot be directly weaponized by attaching weapons directly onto the flipper arm. They will be considered as Popups, which are not allowed. Clamps, however, can still have weaponry attached to them.
--Axebots and Rammers are fine, but be careful with weapon spam where possible. As for other weapon systems like grabbers, clamps, turreted weapons and other unique weaponry, make sure you follow all the rules and regulations.
Part 3: Robot Designs:
Modular robots are allowed in this tournament.
--There can only be a maximum of 3 configurations per robot that uses modular weaponry. They must also share a facet of design that stays the same throughout, such as the chassis or detachable wheel pods.
--When the fight cards are announced, you'll be given a set amount of time to decide your configs for battles. Due to the heat-like structures, make sure you account for every possible battle you'll face as you won't be allowed to change once the deadline ends. There will be further deadlines for the semi-finals and finals, so don't worry about those.
The nature of the tournament means that clusterbots, drones and distraction robots are completely banned.
Custom components and other such components are allowed and encouraged if you want to give your 'bots extra flair.
--Make sure you have the files sent to me. If you don't send them, the entry will have to be automatically rejected.
As usual, make sure there's some effort put into your machines. Obvious low-effort junk is not allowed, and being a jokebot is still not a valid excuse. Put some bloody effort in.
Soundbites can be changed, but extremely loud ear-rape sounds are not allowed.
Inappropriate nameschemes or skins will cause an automatic rejection requiring you to fix the skin/name. This is a family-friendly show, ya cunt!
Part 4: Cheatbot2 parts:
The only cheatbot2 parts allowed in this tournament are the Overkill/TDD servo motors, Razer Snapper Servos, Stock Bracket Wedges and the Stock Flamethrowers.
The lighter and newer motors negate the need to use Flatmotors now, so they're banned.

Section 3: Battle Rules:
Part 1: General Rules:
The fights take place in the Annihilation Nation Arena, a reskinned version of the Ring Arena, now in a higher resolution this time around.
The fights will last for 3 minutes, with me doing the judging if there is no clear winner(s) if the match ends.
As usual, I will be marking on Control, Damage and Aggression. Control and Damage give 2 points while Aggression is worth 1 point in the judging criteria.
--In the case of 2 'bots going through, the points given to the second 'bot for any criteria will be halved, so 'bot 1 will get 2 points for damage while 'bot 2 gets only 1 point, as an example.
Part 2: Immobilisation Clauses:
A robot is considered to be immobilized if any of the criteria are met in the match:
--The 'bot's chassis has been destroyed and thus has been immediately knocked out.
--The 'bot is unable to move in a controlled fashion on its own, such as if one wheel has been taken off while its still able to move. This will start the countdown for the 'bot in question.
--If all locomotion has been stripped off, the countdown is reduced to 10 seconds before its eliminated.
--The 'bot is completely unstable and cannot move without shaking out of control, such as if an overhead spinner has lost one half of its weapon and cannot re-stabilise to move properly.
If a 'bot meets any of these criteria, a 30-second countdown is self-imposed by me, reduced to 10 seconds if all locomotion is gone. Once the countdown is up, the 'bot is eliminated regardless of what happens.
Part 3: Miscellaneous:
The crash patch makes fights a lot better, but there will still be havoks around. If that happens and it severely affects the outcome of the fight in some way (such as throwing a 'bot OotA), the match will be restarted.
--I do have patience and will constantly re-record until a match occurs with no havoking. In a worst-case-scenario, the match will still have to feature minimal havoks.

Section 4: Battle Structure:
Part 1: The Heats:
This time around, Annihilation Nation will have 8 heats, with 8 robots in each heat.
The first round will feature 2 4-way rumbles, with 2 robots progressing to the next round.
The two losers from each match move to the Loser's Rumble, where only 1 robot can survive. The other 3 machines are eliminated for good.
The two winners from each battle move onto the Winner's Rumble. Only 1 robot can win from this battle and they will automatically move on to the Semi-Finals.
The winner of the Losers Rumble and 3 losers from the Winner's Rumble move onto the Final Showdown, where only one robot can survive and move onto the Semi-Finals. The other 3 machines go out for good.
Part 2: The Semi-Finals:
In the Semi-Finals, 16 robots will fight in 2 separate Semi-Finals, consisting of 4 'bots each from the Winner's Rumble and Final Showdown.
The Semi-Finals work the same as the heats, with rumbles all the way through the Semi-Final. 2 'bots go through from each Semi-Final, with 2 winners from both the Winners Rumble and Final Showdown each.
Part 3: The Grand Final:
The Grand Final works similarly to the Heats, except there are only 4 robots left in this stage.
The first fight is a rumble where the best 2 'bots move to the Winner's Final.
The losers move onto the Loser's Semifinal, where the loser is eliminated and takes 4th place.
The Winner's Final decides the first Grand Finalist. The loser fights the winner of the Loser's Semifinal.
The 2 'bots fight in the Loser's Final, where the winner becomes the second grand finalist in the Ultimate Showdown. The loser takes third place.
The 2 remaining 'bots fight off in the Ultimate Showdown in a winner-takes-all battle. The winner becomes the Champion of Annihilation Nation 2 while the loser takes Second Place.

Sorry if the battle structure sounds convoluted, I typically don't explain stuff all that well. :P

Section 5: Grudge Matches and Specials:
Like last Annihilation Nation, you guys can request grudge matches and other such battles if you want me to do 'em.
You guys have no limit to what can be requested, but I will only be able to do a maximum of 10 battles from each category.
Part 1: Vengeance Matches:
These matches are simple one-on-one vengeance battles. You can request your own 'bots to fight, or 2 from other people, whatever you want.
Part 2: Mayhem Battles:
These are three-way melees. Again, you can request your own 'bots take part or other 'bots by other people to battle, whatever makes you happy.
Part 3: Tag-Team Battles:
Battles of 4 'bots, with two 'bots each fighting in separate teams. Usual rules apply, and if the match goes to a 2v1 when the fight ends, the team with a 'bot eliminated automatically loses.
Part 4: Rumbles:
Simple 4-way battles done in the usual Annihilation Nation way, with only one winner. Usual rules apply.
Part 5: Reserve Rumbles:
This will be a mini-episode of its own should I go through with this. An extra 8 'bots that failed to make the deadline will be reserved for this special, where they will fight in the traditional heat format. Unlike the heats, however, the final two robots will battle each-other in a 1-on-1 battle to decide the reserve rumble champion.
Part 6: Royal Rumble:
A fight between all 64 robots that entered the main tournament. In this, all 64 robots will fight, four at a time, in an endurance match until only one 'bot stays standing at the end. The lone survivor will be crowned the Royal Rumble Champion. Rules will be better explained at the end of the tournament.

The Arena:
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SIGNUPS ARE OFFICIALLY OVER.

Entry List Keycode:
Green: Accepted, AI'd and ready to go.
Orange: Entry Accepted.
Blue: Entry Received, but not accepted.
Red: Entry Rejected. A PM will be sent to notify you what happened.
Italics: Entry Updated. The entry cannot be updated from hereon in.

Official Entry List:
Title: Re: Annihilation Nation 2 - Discussion and Planning.
Post by: TheOrcCorp on September 05, 2020, 04:30:05 PM
I'm looking forward to this, the DSL tournament that inspired me to move to DSL returns...good to have you back!
Title: Re: Annihilation Nation 2 - Discussion and Planning.
Post by: doot on September 05, 2020, 06:20:06 PM
Added a new rule relating to top-hinged flippers. They can only use servo motors for their weaponry instead of bursts to prevent them from being overpowered.
Title: Re: Annihilation Nation 2 - Discussion and Planning.
Post by: Gulden on September 05, 2020, 06:52:28 PM
I'm excited to see you hosting again.  I hope this goes well.
Title: Re: Annihilation Nation 2 - Discussion and Planning.
Post by: doot on September 06, 2020, 11:45:57 AM
New rules added. You can find all about them in Part 2B of Section 2.

The arena is still yet to be fully skinned, but that's the main thing left to do besides various tweaks.

Edit: The arena is officially skinned and ready to roll! All that's left is potential tweaks to the ruleset and some editing on my part, but we're almost ready!
Title: Re: Annihilation Nation 2 - Discussion and Planning.
Post by: Gulden on September 07, 2020, 12:15:52 AM
Quote
Offensive armour or defensive offense-type weaponry will not be allowed.
I'm guessing this means I can't make a standard robot with a rear plow, then spin it around and call it swiss army.
That was weirdly worded, so see also: Nibbler from extreme bots.
Title: Re: Annihilation Nation 2 - Discussion and Planning.
Post by: doot on September 07, 2020, 05:24:37 PM
New rule added regarding flippers with weaponry attached. They are not allowed unless you are building a clampbot.

Quote
Offensive armour or defensive offense-type weaponry will not be allowed.
I'm guessing this means I can't make a standard robot with a rear plow, then spin it around and call it swiss army.
That was weirdly worded, so see also: Nibbler from extreme bots.

As long as the plow itself isn't weaponized all that much, you should be all right. This is more of a case-by-case basis to prevent any abuse of weaponry from happening.

Also, another update, signups have a set start date. Be prepared.
Title: Re: Annihilation Nation 2 - Discussion and Planning.
Post by: Hoppin on September 08, 2020, 06:01:48 AM
Super giga Hufflebloods time
Title: Re: Annihilation Nation 2 - Discussion and Planning.
Post by: doot on September 08, 2020, 12:04:41 PM
New update: Added Section 5 that better explains extra matches that'll happen at the end of the tournament.
Title: Re: Annihilation Nation 2 - Discussion and Planning.
Post by: doot on September 09, 2020, 11:59:57 AM
The countdown begins, everyone. Only 24 hours remain before the floodgate open and Annihilation Nation 2 can kick off!
Title: Re: Annihilation Nation 2 - Discussion and Planning.
Post by: Gulden on September 09, 2020, 01:05:35 PM
Under the assumption you're keeping to the 18:00 BST...
Time is up, specifically.
Title: Re: Annihilation Nation 2 - Discussion and Planning.
Post by: doot on September 10, 2020, 05:15:59 AM
Under the assumption you're keeping to the 18:00 GMT...
Time is up, specifically.
Actually, you're one hour late and that's 'cause I got the wrong timezone. I'm still not very good with this type of thing. :V

The tournament actually starts at 18:00 BST now, so my bad. :P
Title: Annihilation Nation 2 - Signups (OPEN)
Post by: doot on September 10, 2020, 12:00:03 PM
It's time to begin the signups phase! As of this message, Annihilation Nation 2 is now currently accepting entries!

There's no supposed deadline yet, but be sure to enter ASAP so you don't miss your opportunity!
Title: Annihilation Nation 2 - Signups Phase (06/64)
Post by: doot on September 10, 2020, 12:58:25 PM
Already we've had 7 entries enter AN2! Here's what we have:

Entry ready to go: TheRoboteer
Entries Accepted: KidDelta, NickyDustyOwl, SamFM52 and Guldenflame.
Entries Rejected: Nabi (Issues with realism, mainly from battery and motor placement)
                          botbuster (Motor clipping and misaligned components)

So 5 entries are already in out of 64 'bots! So far, so good...

Update:
Entry Accepted: WhatAmI
Entry Rejected: botbuster again (Issue relating to burst power)

06/64 entries in so far.
Title: Re: Annihilation Nation 2 - Signups Phase (12/64)
Post by: doot on September 10, 2020, 06:43:58 PM
Another update:

Entry Ready: TheOrcCorp
Entries Accepted: botbuster, 8bean, PrimevalMamba and NeonCalypso.
Entry Update Accepted: KidDelta.

11 'bots have been entered so far! Not too late to get in! ^_^

Update:
Entries Ready to go: RedAce and 8bean.
Entry Rejected: ForceOfWill (Problems relating to chassis and supports)

The count has gone up to 12! This isn't too bad for the first day. ^_^
Title: Re: Annihilation Nation 2 - Signups Phase (15/64)
Post by: doot on September 11, 2020, 11:17:01 AM
A few new entries have arrived!
Entries Accepted: Koi-Chan/Koi-YTP, ForceOfWill and Evil Toaster.

The tournament now has 15/64 entries overall as the first day of signups end, which is amazing so far! Keep 'em coming, guys!
Title: Re: Annihilation Nation 2 - Signups Phase (16/64)
Post by: doot on September 12, 2020, 11:46:29 AM
Not much to update, really, aside from one thing:
Entry Rejected: playzooki (Weapon supports are not fully IRL and inappropriate name/skin.)

Still at 15/64 entries! If you're able to, enter as soon as you can! ^_^

Edit: Entry Accepted and Ready to go: DylanTRM.

And now we're a quarter of the way there with 16 entries!
Title: Re: Annihilation Nation 2 - Signups Phase (16/64)
Post by: doot on September 16, 2020, 10:13:23 AM
Just a reminder, there is a little over 24 hours left before Second Entries can be sent in, so keep that in mind!

I have still not received any new entries from anyone at the moment. Just currently waiting on people.
Title: Re: Annihilation Nation 2 - Signups Phase (22/64)
Post by: doot on September 18, 2020, 11:41:24 AM
Second Entries are now available and I've had some new 'bots come in, all second entries.

Entries ready to go: TheRoboteer and TheOrcCorp (Second Entries) and Koi-Chan (First Entry)
Entries Accepted: NeonCalypso, NickyDustyOwl, Evil Toaster and Koi-Chan (Second Entries)

Up to 22 'bots from 16 different builders! We're now a third of the way there!
Title: Re: Annihilation Nation 2 - Signups Phase (23/64)
Post by: doot on September 21, 2020, 07:36:57 AM
Couple new 'bots have come in.

Entry Accepted and Ready: geese (First Entry)
Entry Rejected: ForceOfWill (Second Entry) (Low-effort and inappropriate name.)

Up to 23 'bots!
Title: Annihilation Nation 2 - Signups Phase (26/64)
Post by: doot on September 23, 2020, 12:52:35 PM
A few new 'bots have come into the tournament!

Entries Accepted: F1Krazy (First and Second Entries) and Probably Rob (Second Entry)
Entry Rejected: Probably Rob (First Entry, Uses beaters on a non-spinner and is too lightweight)

Up to 26 'bots now! Only 23-ish hours remain until third entries can be sent forth!
Title: Annihilation Nation 2 - Signups Phase (28/64)
Post by: doot on September 24, 2020, 01:27:09 PM
Couple more 'bots have arrived!

Entry ready to go: RedAce (Second Entry)
Entry Accepted: Probably Rob (First Entry)

And as of now (or at least as of 1 hour ago), all builders can now send in their third entries! This will be the cap for all builders, so enter the 'bots you're most interested in competing with! ^_^
Title: Annihilation Nation 2 - Signups Phase (32/64)
Post by: doot on September 25, 2020, 11:24:40 AM
More entries have arrived in to fight!

Entries Accepted: NeonCalypso (Third Entry), DylanTRM (Second Entry), TKK3nta (First Entry) and NickyDustyOwl (Third Entry)
Entries Rejected: SamFM52 (Second Entry, Wrong weightclass) and 8bean (First Entry, internals are not supported)

We're now officially halfway there with 32 'bots out of 64 entries! ^_^
Title: Re: Annihilation Nation 2 - Signups Phase (36/64)
Post by: doot on September 28, 2020, 02:57:49 PM
More entries have arrived!
Entry Ready: Redace (Third Entrant)
Entries Accepted: Nabi (First Entry), botbuster (Second Entry) and Koi-Chan (Third Entry)

28 spaces remain! Don't miss out on this tournament, guys! ^_^
Title: Annihilation Nation 2 - Signups Phase (41/64)
Post by: doot on September 30, 2020, 05:13:47 PM
Entries Accepted: Nabi (Second Entry), KDestroyer9 (First Entry) and Cringey (All Three Entries)

23 spaces remain!
Title: Annihilation Nation 2 - Signups Phase (41/64)
Post by: doot on October 03, 2020, 10:36:17 AM
Some change have been made.
Entries Ready to go: Nabinator (Both Entries)
Entry Updated: NeonCalypso (Entry Point, Updated)

Still got 23 spaces remaining! Don't miss out, guys!
Title: Annihilation Nation 2 - Signups Phase (48/64)
Post by: doot on October 04, 2020, 11:06:59 AM
More 'bots have arrived!

Entries Ready: botbuster (First Entry), Nabinator (Third Entry) and TheRoboteer (Third Entry).
Entries Accepted: Pocket Jake (All Entries), KidDelta (Second Entry) and WhatAmI (Second Entry).

16 spaces remain now! The time for annihilation draws near...
Title: Re: Annihilation Nation 2 - Signups Phase (52/64)
Post by: doot on October 06, 2020, 05:37:38 AM
Another load of 'bots have come!
Entries Ready to go: geese (Second Entry) and KDestroyer9 (First Entry)
Entries Accepted: KDestroyer9 (Second Entry) and Probably Rob and DylanTRM (Third Entries)
Entries Updated: DylanTRM (Second Entry)
Entries Rejected: ForceOfWill (Second Entry, insufficient supports) and KidDelta (Third Entry, 'bot uses pneumatic bursts on a top-hinge)

12 spaces remain...
Title: Annihilation Nation 2 - Signups Phase (56/64)
Post by: doot on October 06, 2020, 07:18:21 PM
And yet more arrive!

Entries Accepted: KidDelta (Third Entry), MrMatthews (First Entry) and Superbomb122 (First and Second Entries).
Entries Rejected: TK-Kenta (Second Entry, no skin and severely underweight) and MrMatthews (Second Entry, inadequate supports and motor/weapon clipping)

Only 8 spaces remain...
Title: Annihilation Nation 2 - Signups Phase (60/64)
Post by: doot on October 07, 2020, 06:14:00 PM
A few more have come in!
Entry Ready to go: draker585 (First Entry)
Entries Accepted: Evil Toaster and KDestroyer9 (Third Entries) and Mystic2000 (First Entry)

We are almost ready to start this thing now!

Just 4 spaces remain...
Title: Annihilation Nation 2 - Signups Phase (64/64) (RESERVES OPEN)
Post by: doot on October 09, 2020, 05:36:50 PM
We have the last few 'bots coming into the tournament now!

Entry Ready to go: hobo drew (First Entry)
Entries Accepted: ThatDiscordGuy (First and Second Entries) and Superbomb122 (Third Entry)

With these last few 'bots, Annihilation Nation 2's Signups are officially closed! 64 'bots are ready to take center stage in the most brutal tournament there is... but the signups aren't all closed yet! There are still 8 spots left, and those are for the Reserves that either didn't make it in or were unlucky with the rules.

All people can enter with 'bots that they didn't think should enter, but all people are limited to one entry for this mini-episode. One of the rules relating to weapon limits will also be removed, namely Beaters can now be used for any form of weaponry.

With that, a few entries will immediately be accepted straight away!
Entries Accepted (Reserves): Probably Rob and Superbomb122

The Reserves already have 2 'bots in and only 6 more will be needed to finish signups for good! ^_^

--doot
Title: Annihilation Nation 2 - Signups Phase (69/64)
Post by: doot on October 11, 2020, 10:46:16 AM
A few reserves are ready to rumble!

Entries Ready to go: Probably Rob (Horsefly) and KDestroyer9 (Reserve)
Entries Accepted (Reserves): Sanandreas13 and SamFM52.

Three spaces are left for the reserves! These will be the last 3 spots before we start this thing for good! ^_^
Title: Annihilation Nation 2 - Signups Phase (72/64) (SIGNUPS CLOSED)
Post by: doot on October 11, 2020, 04:16:50 PM
The final few have now arrived!

Entry Ready to go: IdiotBrickDoctor.
Entries Accepted: F1Krazy and BSRabe.

With these last few reserves, Annihilation Nation 2's signups... are now officially completed!

This is hopefully gonna be bigger and better than the previous tournament, so gear up and prepare for total god-damned annihilation! Until then, I'll be constructing all the AI and the statcards, ready for when we get to kick this off!

--doot
Title: Re: Annihilation Nation 2 - Signups Phase (72/64) (SIGNUPS CLOSED)
Post by: doot on October 16, 2020, 02:27:33 PM
I'm slowly working my way towards getting Annihilation Nation 2 fully up and working, so don't worry if it takes me a while! I've already done up all the AI for the first 11 'bots in alphabetical order alongside the AI lines given to me, so we should hopefully be up and running next week at the earliest!

The SBV will be a separate page of its own to avoid looking cluttered, so stay tuned! ^_^
Title: Re: Annihilation Nation 2 - Signups Phase (72/64) (SIGNUPS CLOSED)
Post by: Lilleh__ on October 16, 2020, 02:32:17 PM
I'm slowly working my way towards getting Annihilation Nation 2 fully up and working, so don't worry if it takes me a while! I've already done up all the AI for the first 11 'bots in alphabetical order alongside the AI lines given to me, so we should hopefully be up and running next week at the earliest!

The SBV will be a separate page of its own to avoid looking cluttered, so stay tuned! ^_^
I'm very excited for this tournament.
Title: Re: Annihilation Nation 2 - Signups Phase (72/64) (SIGNUPS CLOSED)
Post by: KDestroyer9 on October 16, 2020, 02:38:02 PM
So am I. Worked my butt off upon realizing that I wanted to enter to get in all 4 entries.
This is gonna be fun.  heck
Edit: Feeling like Exosphere could win it. It's great at oota'ing because of the smartzone placement. It comes down to wedge design though, and if it comes down to wedge design, all bets are off.
Still hoping to win at least one heat.
Title: Re: Annihilation Nation 2 - Signups Phase (72/64) (SIGNUPS CLOSED)
Post by: KDestroyer9 on October 20, 2020, 12:57:38 PM
39/72 bots AI'd according to the entry list.
Title: Annihilation Nation 2 - Signups Phase (72/64) (SIGNUPS CLOSED)
Post by: doot on October 23, 2020, 01:05:41 PM
Right, I've managed to do all the AI files alongside the help of some people as well! Thus this means:
Entries Ready to go: All of them.

So now with all the AI finished up, we're only moments away from starting up this tournament fully! Can't wait to get back into this after so long away...
Title: Re: Annihilation Nation 2 - Signups Phase (72/64) (SIGNUPS CLOSED)
Post by: doot on November 10, 2020, 06:43:06 PM
...errrrr, oops.

Don't worry, I'm still kicking! And trust me... we're ready to roll.

https://www.youtube.com/watch?v=rwgflXARnYQ

SBV will be released today at 19:00.
Title: Re: Annihilation Nation 2 - Signups Phase (72/64) (SIGNUPS CLOSED)
Post by: KDestroyer9 on November 11, 2020, 12:17:36 AM
(insert bad meme here)
Yay