The maps and components will be based around the following game categories:1: Jump2: Race3: Survival4: Other -> Fight, Bridge/Climb/Obstacle Coop, Save-The-Robot, FLL/FTC/FRC, Sniping...
I have come up with a few different methods, though I have yet to act out and decide on one. I have only run some tests with them. A simple way, for a map like a drag race, I could just have the game add points ~ every 200 milliseconds to the robots, and then immobilize them at the end of the track. Once immobilized they would not be earning points, therefore their time/score would be locked and can be compared to the other robot once it has finished. In the end the two players will compare their scores to see who has the lowest score. It should be pretty easy.
Some other ideas: PortalGun/teleportation in a map, map with gravity reversed past a certain z value, capture the flag...