Author Topic: The Natster's DSL showcase - IRL Constructions (Mostly)  (Read 61304 times)

Offline Natster-104

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #500 on: November 08, 2014, 06:43:07 AM »
OOOOOOKKKKKKKKK
I have a lot to do today (Done the flipper thing):

-Build scrapheap challenge monster
-Sort out aiing robots for my tourney (it will happen, it will)
-Force convince my friend to build a robot
- Make a skin for Tuberculosis

But first, lets start on a high


- Me needs to add a weapon slot
Thoughts?

Offline Lemonism

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #501 on: November 08, 2014, 06:56:23 AM »
Looks good to me. I was gonna comment "Hey that looks like Pirahna!" but then I noticed you already knew that. Have you got the weight for one more tooth right on the top of the axe? I think that would look pretty cool.
Also it needs a cool skin :P
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Offline Natster-104

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #502 on: November 08, 2014, 07:08:48 AM »
Also it needs a cool skin :P
Don't even need to say it anymore, I get the gist ;)
Looks good to me. I was gonna comment "Hey that looks like Pirahna!" but then I noticed you already knew that. Have you got the weight for one more tooth right on the top of the axe? I think that would look pretty cool.
No I don't, right on the cusp atm

Offline cephalopod

Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #503 on: November 08, 2014, 07:20:03 AM »
Imitation is the sincerest form of flattery? :P
Anyway, I think the weapon might look better using a spike strip, but that's just me - those teeth look too rounded on there imo.
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Offline Natster-104

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #504 on: November 21, 2014, 03:25:28 PM »
Done that, will reshowcase in a mo,

for yugitoms challenge



completely disproportionate and incredibly stupid, and I love it! :V

Offline yugitom

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #505 on: November 21, 2014, 04:05:34 PM »
I'll try to find some time to send RedAce my entry very soon. I have been quite busy, sorry.

Offline Natster-104

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #506 on: November 21, 2014, 04:08:38 PM »
I'll try to find some time to send RedAce my entry very soon. I have been quite busy, sorry.
No worries, mate :) Start whenever you want to

Anyway, conjoured up this MW for kurts tourney



No name, placeholder skin is placeholder, and axe is on a servo, lifter is on a judge burst

just remembering now I forgot to give it armour

thoughts?

Offline 090901

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #507 on: November 21, 2014, 04:11:02 PM »

Offline Natster-104

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #508 on: November 21, 2014, 04:14:17 PM »
and axe is on a servo
w-why
spin motors havok, and the ai Lemonism created is for spin motors/ anything that rotates

edit: whoops, fixed that sentance up :V

Offline cephalopod

Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #509 on: November 21, 2014, 05:23:46 PM »
Use a weaker spin motor? A servo would be completely pointless at the speed they use. Just use a burst if it gets to that, then it can be AIed with OmniMultiZone.
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Offline Lemonism

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #510 on: November 21, 2014, 06:06:49 PM »
A TWM3R Drive would probably do you fine for the axe. If I'm remembering right drive motors are better for hammers than spin motors, but if not just a normal TWM3R would probably be ok.
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Offline Naryar

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #511 on: November 22, 2014, 07:17:41 AM »
yeah, i do believe a drive motor would work with a spin motor hammer. just be careful of the weight you put on that hammer.

Offline Natster-104

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #512 on: November 23, 2014, 10:53:51 AM »
Hardly anything will work well D:, going to put it on a burst motor and leave it for the moment

thing while I'm doing homework



blerg

Offline RedAce

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #513 on: November 23, 2014, 12:07:10 PM »
That's not too bad. The skin looks pretty good. Does the plow happen to lift with the flipper segments or is it a static plow?

Offline Natster-104

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #514 on: November 23, 2014, 12:10:28 PM »
That's not too bad. The skin looks pretty good. Does the plow happen to lift with the flipper segments or is it a static plow?
No it's static, the plow lifting idea I might try on v.3 actually

Offline Natster-104

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #515 on: December 09, 2014, 03:58:28 PM »
Had an idea to work and finalise the walker design while on RA2 for the first time in ages



- Needs a better skin
- Walking/shuffling speed is average
- pistons held up on BA's
- I also need a name, halp

Edit:

Actually thought it looked cool in the standard titanium skin :V :


Thoughts?

Offline toAst

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #516 on: December 09, 2014, 06:22:50 PM »
i love it! can we see a gif of the bot in motion?
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Offline Naryar

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #517 on: December 11, 2014, 03:39:14 AM »
what

Offline toAst

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #518 on: December 17, 2014, 12:26:23 AM »
its a bursty walker! duh!
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Offline Naryar

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Re: The Natster's DSL showcase - IRL Constructions (Mostly)
« Reply #519 on: December 17, 2014, 03:37:36 AM »
I can see that. However, I fail to see how he attached them pistons.