Author Topic: Tips for dealing with AGOD in wheels?  (Read 1657 times)

Offline Resetti's Replicas

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Tips for dealing with AGOD in wheels?
« on: November 25, 2014, 09:59:18 PM »
I'm trying to make a replica of Stinger (reference pic), which has two big wheels close together, but I'm getting impeded by the f*cking AGOD glitch.  The AGOD glitch is the one where your bot havoks when the wheels encounter even the slightest jostle.  What are some tips for dealing with it?  It seems like I'll have to sacrifice having the wheels close together, and being fast enough to zip along like stinger.  I've tried:

-Making the wheels extra light
-Mounting the drive motors to an anchor
-Moving the motors further apart, and the wheels closer together to compensate

to be continued

I can BFE anything to make for optimal conditions.  Thanks for any help.
« Last Edit: November 29, 2014, 06:16:08 PM by Sonny_Resetti »

Offline RedAce

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Re: Tips for dealing with AGOD?
« Reply #1 on: November 25, 2014, 10:14:03 PM »
Have you tried pressing the pause key before you attach the motors? That usually works when I'm working with most axle mount stuff. If that doesn't work, then I have no clue how exactly it's contracting AGOD.

Offline 123savethewhales

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Re: Tips for dealing with AGOD in wheels?
« Reply #2 on: November 25, 2014, 10:20:18 PM »
Use Ironforge drive motors.

Yes that's the one thing I went out of my way to fix.  You need to modify the drive motor's GMF if you want to fix that.

Offline Resetti's Replicas

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Re: Tips for dealing with AGOD in wheels?
« Reply #3 on: November 25, 2014, 10:54:32 PM »
Thanks for the advice.  I used the RCmotor for a 50-kg wheel assembly (two slim wheels, 6 discs reduced to weightless) and it still havoked.  Is there something I'm missing?

Offline 123savethewhales

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Re: Tips for dealing with AGOD in wheels?
« Reply #4 on: November 25, 2014, 11:05:01 PM »
Do you have the latest version of Ironforge?  I think it was fixed after v0.4 or something.

Offline Resetti's Replicas

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Re: Tips for dealing with AGOD in wheels?
« Reply #5 on: November 25, 2014, 11:22:09 PM »
Not sure which version I'm currently using, but will this one, 1.0, suffice?
https://gametechmods.com/forums/index.php?topic=17027.0

Offline 123savethewhales

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Re: Tips for dealing with AGOD in wheels?
« Reply #6 on: November 26, 2014, 12:00:04 AM »
Yes, 1.0.

Setting the CSolver01's point to exactly the same as the axle attachment point in the gmf helps stability (which was what I done in Ironforge).  If that's still not enough, you can try setting the motor max speed in the txt to 0.

Offline Naryar

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Re: Tips for dealing with AGOD in wheels?
« Reply #7 on: November 26, 2014, 03:26:13 AM »
Are you sure it's agod ? To me it looks like a nasty pickle.

If it is indeed a nasty pickle, then make the chassis bigger.

Offline Jaydee99

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Re: Tips for dealing with AGOD in wheels?
« Reply #8 on: November 26, 2014, 04:06:27 AM »
Are you sure it's agod ? To me it looks like a nasty pickle.

If it is indeed a nasty pickle, then make the chassis bigger.
It's Stinger though. It didn't have much body.
This problem happened to me with tank treads. I put a tank motor on it and it stopped the glitch. If it's any help.

Offline Domanating

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Re: Tips for dealing with AGOD in wheels?
« Reply #9 on: November 26, 2014, 05:35:38 AM »
DSL 3.0 wheels have attachments on both sides. I can attach 2 or 3 extra wheels and I have no issues.
 I do agree with Naryar. I've built bots with very small chassis that would havoc for no apparent reason.

Offline Resetti's Replicas

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Re: Tips for dealing with AGOD in wheels?
« Reply #10 on: November 26, 2014, 07:30:18 AM »
Are you sure it's agod ? To me it looks like a nasty pickle.

If it is indeed a nasty pickle, then make the chassis bigger.
The chassis is a 1 x .15 x .15 tube.  Would it count as "bigger" if I made an "H" shaped chassis and hid the excess inside of Stinger's wheels?

Offline cephalopod

Re: Tips for dealing with AGOD in wheels?
« Reply #11 on: November 26, 2014, 07:59:58 AM »
Yeah, it'll be the chassis messing you up. Hiding some inside the wheels will definitely help.
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Offline Resetti's Replicas

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Re: Tips for dealing with AGOD in wheels?
« Reply #12 on: November 26, 2014, 08:51:20 PM »
Yes, 1.0.

Setting the CSolver01's point to exactly the same as the axle attachment point in the gmf helps stability (which was what I done in Ironforge).  If that's still not enough, you can try setting the motor max speed in the txt to 0.

Which number is max speed again?  I got it to work for a little bit, but when I tried to add the arm, which is mounted on a motor, it became pretty much a 100% havok nightmare.

Offline Sage

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Re: Tips for dealing with AGOD in wheels?
« Reply #13 on: November 27, 2014, 10:28:23 PM »
I think you're confusing Havok with AGOD.

AGOD happens in the bot lab where an axle "breaks." Called the axle glitch of death cause it kills your robot and you have to rebuild. Havok is just where sh** hits the fan while actually controlling the robot.
You got my vote for RA2 Wizard. Always and forever.

Offline Resetti's Replicas

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Re: Tips for dealing with AGOD in wheels?
« Reply #14 on: November 29, 2014, 06:15:43 PM »
Thanks all for your help.  I ended up making an invisible balancing frame.   I believe the real problem was that my chassis was spinning round and round, constantly inverting itself, and the game didn't like that for whatever reason.  The motors seemed to help too though, so thank you for telling me about them.