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Author Topic: BOTM Ideas and Discussion  (Read 543 times)

Sage

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Re: BOTM Ideas and Discussion
« Reply #30 on: February 08, 2010, 09:40:37 PM »

No, I haven't had the time. I'll do it tomorrow if I get the chance.

JD- Yea, doesn't work in my DSL. However, it does work in one of my many stock games, and I just have to find the one little nuance that allows this >:)

Then I can distribute it and the Trov. Glitch will work in all tournaments.
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Sage

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Re: BOTM Ideas and Discussion
« Reply #31 on: February 09, 2010, 05:52:12 PM »

No, I haven't had the time. I'll do it tomorrow if I get the chance.

JD- Yea, doesn't work in my DSL. However, it does work in one of my many stock games, and I just have to find the one little nuance that allows this >:)

Then I can distribute it and the Trov. Glitch will work in all tournaments.


I DID IT.

I'm going to do some thorough testing to make sure, but I think I found the little bump in the programming that allows for smaller havok constraints... meaning Trov . Glitch chassis will work in your exhibition matches and test garages. WIN.   
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Jack Daniels

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Re: BOTM Ideas and Discussion
« Reply #32 on: February 09, 2010, 07:18:16 PM »


I DID IT.

I'm going to do some thorough testing to make sure, but I think I found the little bump in the programming that allows for smaller havok constraints... meaning Trov . Glitch chassis will work in your exhibition matches and test garages. WIN.


Rock on! I did some more variables with chassis size and limits... most of my findings were not agreeable to DSL however.  Glad you got somewhere with your testing. :D
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