Good matches.
(Spoiler:)
Bermuda Peril was surprisingly effective against Pwn's SnS. I wonder how it did that with such a narrow chassis.
LOL at Tweek watching Debaitor get OOTA'd, then saying "screw this" and driving off the platform. Looks like Mad's special AI isn't quite bulletproof... I think he and Pysc actually had a chance if the AI would work properly. Though I was right that it's not very effective against HS's. (Spoiler_End)
Why is Debaitor called Madiabot 4 in the video? Did Mad just rename it?
Well, though it's still beta in form, actually it's working pretty well (doing basically what it's supposed to). A lot of work...
Here are some problems:
-Coding issue: That is, 'tayloring it' to face different kinds of bots in the Bindings. Still have to pipe several parameters out to the Bindings line for fine tweeking too.
-It not only has an initial 'step back for a moment' option, but it also has a rough 'Evade' option, when the life is at a certain level. The latter is a crude 'face the enemy and back up' routine. Unfortunately I haven't incorporated a way to get the scores of the bots to know if one should Evade or Engage... So right now it's set: if plus.getHealth(self.GetID(), 0) < .1:. I think Trov was working on bot 'score checking'.
- The bot name is different because I had to 'debug' the coding of a 'glitch' Sage ran into....so I used the bot's original name when testing.
I'm interested in seeing the next round...
Nice bots, Inf and Pys....